Latest Updates
Version 1.1 | April, 2026 | Creating the site
Yay, this site exists! New format for the previous resources and a whole bunch of updated information
Version 1.0 | Jan, 2023 | Original version of this content
Launch of the original GAME Checkpoint Resources website where the resource guides and other materials lived
https://makersmakingchange.github.io/GAME-Checkpoints/
In Progress
A running list of resources we want to create. If you have time to help us work on these, please see the How to Contribute section and email us at info@makersmakingchange.com.
- Player focused resource - A static PDF that can be downloaded that give an abreviated version of the equipment/methods to make gaming accessible. Also will include a few example setups from other players and resources on where to find community
- Expand Eye Tracking Resources - Make more detailed resource on eye tracking under alternative access. Include info on using remote play on Xbox and PlayStation with systems on PC.
- Expand Joystick/Switch Resources - Play around with how to communicate the commercial and OpenAt versions of joysticks and switches.
- Augmental MouthPad - Now available. https://www.augmental.tech/
- GazeStick Using Eyegaze for right stick: https://crowking63.github.io/GazeStick/
- Glydr - foot controlled controller: https://glydr.gg/
- Tell us how you are using these resources - Add a like and review like page to get feedback and hearing from folks that are using the resources.
- Audio Radar - Audio Radar turns your game’s directional sound into visual cues around your screen. Footsteps to your left, gunfire behind you, or movement ahead can activate the light bars in the direction the sound is coming from, giving Deaf and hard-of-hearing gamers access to information other players receive through audio.: https://www.youtube.com/watch?v=5iWhZ47dcik&feature=youtu.be
Want to learn more about this program or request a device?
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