A graphic with red and yellow blobs in all 4 corners of the rectangle with a circular photo in the center showing a group of people with people with disabiltiies smiling and playing a game in the foreground.

Introduction

Overview of the GAME Checkpoints program and how the reference guides work.

  • Overview of what is possible in adaptive gaming and why it is important.
  • Information on the MMC community around you and how to get support.

Go To Booklet 1

A graphic with red and yellow blobs in all 4 corners of the rectangle with a circular photo in the center showing 4 assistive switches and a corner of an Xbox Adaptive Controller.

Gaming Gear

Learn about the assistive technology available for gaming and guides on how to use them.

  • Breakdown of the gaming devices and assistive technology that is used in adaptive gaming.
  • Describe compatibility and use cases of the devices.
  • Compatibility guides for adapters

Go To Booklet 2

A graphic with red and yellow blobs in all 4 corners of the rectangle with a circular photo in the center of a behind the back shot of a person with a disbaility playing a game. Showing their hands on a laptray with various assistive tech for gaming.

Gaming Basics

If you are looking for a summary of what gaming can offer and how to use this knowledge in gaming sessions.

  • Breakdown of the gaming world and education of gaming culture.
  • Discussion of the variety of experiences players can have.
  • Accessibility in video games and how to navigate those features.

Go To Booklet 3

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Game Training

10 games were selected based on accessibility, genre diversity, and availability.

  • Summary of the key aspects of the 10 games (controls, game modes, settings, etc)
  • Quick reference of the accessibility features and playstyles of the games.

Go To Booklet 4

A graphic with red and yellow blobs in all 4 corners of the rectangle with a circular photo in the center showing a person with a disability looking at a 3D printed joystick on an Xbox Adaptive Controller. A hand of another person coming from the side of the picture is pointing to the joystick.

Best Practices

Best practices created in collaboration with gamers, clinicians, and MMC team with years of experience in conducting adaptive gaming sessions.

  • Overview of the potential process your organization may use with a gamer visiting your space.
  • Summary of the tips and tricks when creating adaptive gaming setup.

Go To Booklet 5

A graphic with red and yellow blobs in all 4 corners of the rectangle with a circular photo in the center showing various conroller modificaitons and assitive technology like joysticks and assistive switches.

Appendices

Various selection guides and links to devices.

Go To Appendices